Panzers Marsch!


East of Kielce, Poland, August 16th, 1944: Profiting from the collapse of Army Group Center, armored
spearheads from the 3rd Guards army penetrated deep into German lines and captured a town commanding
two bridges which were the key to the German lines of communication. A kampfgruppe from the 3rd Panzer
Division launched a counterattack to retake the village. The plan formulated by Zobel, the Kampfgruppe
commander, involved one company of tanks making a feint to the west while the main attack, detailed to
a second tank company and mounted infantry, was to come from the south.

Game length: 6 Turns

For the Germans to win they must capture 9 VP building hexes
For the Russians to win they must prevent the Germans from entering the town

Germans: Squads, HMG, MMG's, LMG's, PSK's, AFV's
Russians: Squads, HMG, LMG's, MTR, ATR, AFV's, AT Gun

Boards: #1, #5


Aftermath: The Panthers, using their guns and machine guns, cleared out the area south of the village,
in the process destroying several anti-tank guns and two tanks. The infantry then entered the village and siezed the bridges without encountering major opposition. Several Russian units, including tanks, fled to
the northeast. The village was secured with little hindrance from the Russians who for the most part,
realizing their numerical inferiority, abandoned their positions. The second bridge to the northeast of
the village was rapidly controlled by the Germans.


Source: Tactiques magazine, Scenario ASL TAC 62, Panzers Marsch!

